A FIRST PERSON SHOOTER BY DRIFTING EMBER
Follow the mysterious ghost while running and shooting to escape an old asylum.
In this game, our main focus was on scripted events. In this sense, we had big dreams and wanted to do much. But since our game engine script program was quite new we had some obstacles. We, therefore, had to be creative with what we got.
In this project vi also lost a lot of valuable time since we had to adjust to working on distance. The readjustment made the project go slower and in some parts of the game. I personally didn't feel done with some of my tasks, like the propping.
Level Editor: Unity
Inhouse game engine Thin Ice
Developed during 10 weeks half time