2D - PLATFORMER
TOP - DOWN GAME
TOP - DOWN HACK 'N SLASH
FIRST - PERSON SHOOTER
POINT AND CLICK
SHMUP - SHOOT `EM UP
Ventriloquest was my first game. Most of the work, therefore, became a learning journey, understanding the pipeline, and finding out how game development actually works.
In this project, the most important purpose was to create the enemy shooting patterns.
In this project, I and Rikard had free hands to create an adventure game.
In this game project, I and Agnes focused on the balance in the game.
This was the first project we made as a group during our second year, and we were all excited to start working in 3d in a game project.
Our goal with the level design was to make the city feel big, yet create a linear design.
In this game, our main focus was on scripted events. In this sense, we had big dreams and wanted to do much.